By Keith Herber

ISBN-10: 1565041151

ISBN-13: 9781565041158

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Additional info for Clanbook: Tremere (Vampire: The Masquerade)

Sample text

A narrow cot is crushed into one corner behind a wall of books. A door stands in the north wall. A combination alchemy lab, library, and bedchamber, this room is almost fastidiously clean except for the heaps of books everywhere. A large bell jar atop the desk contains the alchemically preserved head and shoulders of a human man (a swamper from Morast). The door to the north leads to area E8 and is locked with a superior lock (DC 40 Disable Device to open). Vorkstag has the key. Creature: The other half of the body-snatching duo, the skin stealer Vorkstag, lives in this room.

For the Beast to be safe and for justice to be done, the trial must run its course. Spells and O ther in Court Magic The use of magic is forbidden in the court, whether in the form of spells or magic items. Most courts (including this one) retain a cleric of Abadar or Pharasma to ensure the sanctity of the court with repeated castings of detect magic. While magic such as discern lies, zone of truth, and charm person is available to the court, these spells are not normally used in court except under exceptional circumstances.

These awards are for primarily good or neutral characters—a predominantly evil party might get full XP for violently repelling and destroying the mob after the first attack instead. Defense AC 10, touch 10, flat-footed 10 hp 9 each (2d6+2) Fort +1, Ref +0, Will –1 Offense Speed 30 ft. Melee club +2 (1d6+1) or torch –3 (1d3+1 plus 1 fire) Ranged stone –3 (1d2+1) Tactics Morale A townsperson flees as soon as he or she takes any damage. Statistics Str 12, Dex 11, Con 13, Int 10, Wis 9, Cha 10 Base Atk +1; CMB +2; CMD 12 Feats Animal Affinity, Skill Focus (Profession [any]) Skills Climb +6, Handle Animal +7, Knowledge (local) +1, Perception +3, Profession (any) +7, Ride +2 Languages Common Gear club, stones, torches (3) Ringleaders (5) XP 600 each CR 2 Human expert 2/warrior 2 CN Medium humanoid (human) Init +1; Senses Perception +0 Defense AC 14, touch 11, flat-footed 13 (+3 armor, +1 Dex) hp 20 each (4 HD; 2d8+2d10) Fort +3, Ref +1, Will +5 Offense Speed 30 ft.

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Clanbook: Tremere (Vampire: The Masquerade) by Keith Herber


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