By Jeremy Crawford, Steve Kenson, Jack Norris, Chris Pramas, Stephanie Law
Aldis, the dominion of the Blue Rase, shines as a brand new gentle following the darkish age of the Sorcerer Kings. Now, envoys of the Sovereign's best try to guard Aldis from threats just like the Lich country of Kern and the fanatical Theocracy of Jarzon, in addition to monsters and darkish magic left over from the Shadow Wars of the Sorcerer Kings. Aided via the rhydan - their psychic animal partners - the champions of the Blue Rose defend the sunshine opposed to the facility of the Shadow. Blue Rose, the Roleplaying online game of Romantic delusion, permits you to event within the really good international of Aldea. in accordance with the world's most well liked roleplaying method, Blue Rose delivers every thing you must play. In it, you can find: A streamlined online game method, requiring just a unmarried twenty-sided die to reslove any motion you heroes might take. quick and dramatic motion answer, with structures for every little thing from struggling with to social repartee. whole and versatile principles for hero construction, with suggestions to play rhydan (intelligent psychic animals) in addition to people, sea-folk, the evening humans, or the paranormal vata. an entire method of arcane and psychic powers, from empathy to the darkest depths of sorcery. A approach for outlining your hero's mild and shadow natures, and utilizing the power of your hero's conviction to persuade the circulation of the sport. Narrator recommendation, and the introductory event THE CURSE OF concord, every thing you must commence telling your personal tales within the magical international of Blue Rose. The be aware has long gone out, the land of Aldis wishes heroes! Will you solution the decision? sign up for the sovereign's best and the Knights of the Blue Rose in safeguarding the dominion and its humans. Swear your allegiance to the sunshine and to the rightful Sovereign... For Aldis, and the Queen!
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Additional resources for Blue Rose: RPG
O�en such problems do not become apparent until people and animals start to die or crops fail. Envoys and independent healers know to watch for this sort of thing. In most cases, the merchants were simply careless and not aware that their business was harming anyone. Because avoiding such problems requires work and money, some merchants are knowingly careless, and once a problem becomes obvious, they refuse to change their practices unless ordered to do so by a noble. Some merchants are Shadow-aligned and willfully mistreat their employees.
A few paranoid people go as far as burning nail clippings, loose hairs, and other personal traces. A�empting to use an invasive psychic arcanum on a diplomat or government oﬃcial without permission is a serious crime, regardless of whether the target is from Aldis or not. The government of Aldis does not want to risk a diplomatic incident because an ambitious junior oﬃcial tried to snatch a foreign dignitary’s secrets from her mind. The Merchant Guild has a similar rule about dealing with foreign traders.
Upon hearing the details of a case, the judge decides if there is any need for a trial. If there is, the judge makes sure everyone involved has an advocate. During the trial, an adept Truth-Reads people who testify. Because a skilled adept can easily discern lies, trials are usually swi� and just. If a person is convicted of a crime, the judge begins the process of determining how the victims should be compensated and how to help the criminal reform. Almost all criminals undergo counseling with healers who use the psychic arts to uncover mental and behavioral problems.
Blue Rose: RPG by Jeremy Crawford, Steve Kenson, Jack Norris, Chris Pramas, Stephanie Law