By Mark Stout

WELCOME TO POSEIDON, 2199 AD

Prepare for a compelling trip into humanity’s destiny on planet, the place lifestyles is difficult and death is simple. an international the place GEO Marshals implement the peace and stressed out mercs patrol deep waters in lethal fighter subs. a spot the place company greed and human desperation ravage an alien ecology, threatening to plunge humanity right into a warfare of survival with an historic legacy.

Welcome to the realm of Blue Planet.

Whether you're a Newcomer or a local, this consultant includes every thing a Blue Planet participant must live on at the new frontier.

• a close destiny heritage of the Blue Planet setting
• Introductions to Poseidon, the GEO, the comprise, and the Natives
• details at the sociopolitical panorama of either Poseidon and the sun System
• an entire Survival consultant for beginners to Poseidon
• designated descriptions of non-public gear, guns, cars, and biotechnology
• whole video game principles, streamlined for Blue Planet Revised

The Revised variation of Blue Planet™ was once released by way of FASA video games, in line with the second one version (BPv2) formerly released by means of Biohazard video games and myth Flight video games. Blue Planet™ Revised variation isn't any longer supported, and no additional items or updates should be produced for this version.

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Extra info for Blue Planet Player's Guide

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A GM preferring a more open, realistic game can leave character power level to the player’s discretion. All characters are classified as belonging to one of two categories, with each category having two power levels. The Average category includes the Everyday and Professional power levels, while the Exceptional category includes the Remarkable and Elite power levels. Each power level is described below, followed by a table that details the benefits they receive during character creation. Average Everyday: These are the ordinary people who represent the vast majority of the population of Earth and the Colonies.

This life span can be raised to over 160 with modern medicine and with access to longevity therapy, it is almost certain that they will be fully immune to the effects of aging. It is unknown exactly what percentage of children and young adults are Alphas, but the numbers are rumored to be as high as 50% among the wealthy and upper-level Incorporate classes. Transhuman Modifications: +1 Physique Average/Starting Attributes for Cetaceans Bottlenose Dolphin Orca Physique 2 4 Coordination –1 –3 Cognition 0 –1 Psyche 0 0 Endurance +3 +3 Reflexes +0 +0 Toughness +0 +2 +1 Cognition +1 Psyche Immunity to most diseases Heal from injury twice as fast as normal Require only 4 to 6 hours of sleep a day Improved Blood Oxygenation Long lifespan Cetaceans Dolphin, Bottlenose (Fin) By far the most intelligent of the cetaceans, bottlenose dolphins (Fins) surpass humans in their conceptual and philosophical abilities.

Players should choose the desired values for their The point system method gives the players com- characters’ attributes by spending their character plete control over their characters’ attributes. Play- points, then enter these values in the appropriate ers have a number of points to spend based on space on their character worksheets.  39). The cost by more than plus or minus three from the speto increase an attribute above its default value is cies norm by spending character points. listed in the table below.

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Blue Planet Player's Guide by Mark Stout


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