By Jeff Barber, Greg Benage
Poseidon, 2199 advert
Prepare for a compelling trip into humanity's destiny on planet the place existence is difficult and loss of life is simple. a global the place GEO Marshals implement the peace and stressed out mercs patrol deep waters in lethal fighter subs. a spot the place company greed and human desperation ravage an alien ecology, threatening to plunge humanity right into a struggle of survival with an old legacy.
Welcome to the area of Blue Planet
Whether you're new to the Blue Planet universe or a veteran moderator, this e-book comprises info very important to operating fascinating and potent adventures at the new frontier.
Regional maps and outlines detailing the topography and historical past of the main seriously colonized sector on Poseidon - the Pacifica Archipelago
Key maps and specified descriptions of greater than twenty colonial, contain, and local settlements
Classified info on contain, GEO, and local actions on Poseidon
Dossiers on greater than a dozen of the planet's most renowned and notorious personalities
Biological survey info at the planet's wondrous yet often-deadly indigenous lifeforms
Revealing organic and cultural info on Poseidon's aborigines
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Additional info for Blue Planet: Moderator's Guide (Sci-Fi Roleplaying)
BY BEHAVIOR Alternatively, a GM may decide what sort of advancement points a character gains by looking at his attention, behavior, and tendencies. Does he go through a modern age investigation using his police training, or does he use his heightened senses? Does he engage in combat with a pair of pistols blaz- ing in his hands, or does he pick up a greatsword, cover himself in scales, and go to town? In both examples, the first options demonstrate a reliance on human skills and habits, and so would be rewarded with humanity points; the second options, meanwhile, demonstrate a close connection with and use of draconic traits, powers, and methods, and so would be rewarded with heritage points.
Instead, reward such quality gameplay with bonus dice on well-described actions or bonus karma points regained. DYING Death in the modern age is permanent and devastating. The player can reincarnate, certainly, but does so in the form of an infant. It will be a long time before a modern age character that dies can rejoin his brood. Death in the mythic age, on the other hand, is part and parcel of a FIREBORN campaign. Dying and being reborn is one of the ways that dragons grow and change. When the dragon is reincarnated, he is still the same being, but comes into the world with a clean slate.
Overkill successes inflict direct damage to the caster. Spawning taint is far more subtle, and many human mages deny that the process occurs at all. Taint is spawned when a human spellcaster attempts a spell or ritual and achieves too few successes on the Casting test. Because magic shapes reality by directly 40 CHAPTER TWO: GAME MASTER MECHANICS manipulating karma, the pushing, pulling, and wrenches to taint 2 on the second turn. On the third turn, the ing can cause dramatic damage to the local karmic flow.
Blue Planet: Moderator's Guide (Sci-Fi Roleplaying) by Jeff Barber, Greg Benage