By S. Coleman Charlton, Kurt H. Fischer, Jeff Yette
Positioned speedy and livid wrestle into your experience! hands legislations offers delusion and medieval melee and missile assaults with realistic-plus effects. uncomplicated to exploit, you will puncture, cut back, or overwhelm your foes with convincing fatality!Arms legislation expands the wrestle process from Rolemaster fable position enjoying to its complete breadth.Attacks from dozens of guns are all dealt with in a different way in order that each one weapon has a different consider and style. an analogous is correct for animal assaults and different adversarial maneuvers like falling, brawling, and martial arts.Remember...it's no longer the bruises that kill! serious harm is what wastes your enemies! hands legislation provides a dozen kinds of severe moves -- defined in vibrant aspect -- that let you graphically describe the brutality to wrestle!
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Extra resources for Arms Law (Rolemaster Companion)
He seeks to avoid your next strike. Blow to foe's waist. He spins sideways. Blow to foe's waist sends a piece of Strike passes under shield arm and equipment flying. Foe recoils. lands on foe's thigh. Big bruise. Strike to weapon forearm. 61-65 +3H Foe loses some resolve from your solid strike. +2H Foe steps right, then left, and almost you blow. evades your blow. +3H Really solid strike to foe's shield side. You have initiative. Foe is concerned with his own preservation. He steps back 5 feet.
Strike bites into foe's ribs. The impact sounds truly terrible. +6H – 2∑∏ 91-95 +3H – 2∑∏ – (-20) +5H – 2∑∏ – (-50) Strike through muscle in shield arm. If foe has a shield, he drops it. +6H – 3∑∏ – 5∫ – (-25) Strike to foe's head. If foe has no helm he dies. If foe has helm, he falls to his knees. Strike to foe's ear. Foe hears at -50. Strike to foe's hip. with helmet: +5H – 4∑ – ∏ w/o helmet: +3H – 2∫ – 2∑∏ 4∑ – 2∏ – (+15) 3∑ – 3∫ – (-30) Tear open foe's side in a graphic display of violence.
Pretty shot. 3∑∏ – (-75) +10H – 3∑∏ – 6∫ – (-20) — (+20) 6∑ – 3∫ Strike plunges into leg with deadly effect. Foe drops, gripping his leg in pain. Strike through foes kidneys. Foe is down Strike plunges in just below foe's and immobile for 2 hours, then he dies. collarbone Foe drops and dies in 12 rounds. +6H – 2∑∏ Strike through foe's neck breaks backbone and severs spine. Foe is paralyzed from the neck down. (+10) Shot raises foe's arm up, severing many muscles and tendons. Arm is useless. Strike foe in weapon arm, the bone is broken.
Arms Law (Rolemaster Companion) by S. Coleman Charlton, Kurt H. Fischer, Jeff Yette