By Hiroshi Deguchi (auth.), Kiyoshi Arai D.Eng., Hiroshi Deguchi D.Sc, D.Econ., Hiroyuki Matsui D.Eng. (eds.)
This number of first-class papers cultivates a brand new standpoint on agent-based social approach sciences, gaming simulation, and their hybridization. many of the papers integrated right here have been provided within the certain consultation titled Agent-Based Modeling Meets Gaming Simulation at ISAGA2003, the thirty fourth annual convention of the overseas Simulation and Gaming organization (ISAGA) at Kazusa Akademia Park in Kisarazu, Chiba, Japan, August 25–29, 2003. This post-proceedings was once supported by means of the twenty-?rst century COE (Centers of Excellence) software construction of Agent-Based Social platforms Sciences (ABSSS), tested on the Tokyo Institute of expertise in 2004. the current quantity includes papers submitted to the particular consultation of ISAGA2003 and offers an exceptional instance of the various scope and traditional of analysis completed in simulation and gaming this present day. The subject matter of the targeted consultation at ISAGA2003 used to be Agent-Based Modeling Meets Gaming Simulation. these days, agent-based simulation is changing into very hot for modeling and fixing advanced social phenomena. it's also used to reach at sensible options to social difficulties. even as, even if, the validity of simulation doesn't exist within the magni?cence of the version. R. Axelrod stresses the simplicity of the agent-based simulation version in the course of the “Keep it uncomplicated, silly” (KISS) precept: As an awesome, uncomplicated modeling is essential.
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Extra info for Agent-Based Modeling Meets Gaming Simulation
Nikkagekiren Kijima K, Deguchi H (1997) Inquiry of system knowledge (in Japanese). Nikkagekiren Deguchi H (2000) Economy as a complex system (in Japanese). Nikkagekiren Lee H, Deguchi H (2000) Technological innovation of high-tech industry (in Japanese). JASMIN2000 Spring Lee H, Deguchi H (2000) Technological innovation of high-tech industry—agent based simulation with double loop learning. KSS’2000 JAIST, pp 224–229 Lee H, Deguchi H (2001) Technological innovation of high-tech industry—agent based simulation with double loop learning.
38 H. Lee and H. Deguchi Summary In this study, a hybrid-gaming simulation model was used instead of a normal computer simulation model. In the hybrid-gaming simulation, autonomous AI agents and human players competed against each other in a high-tech industrial model. Firm agents (both AI agents and human players) determined the levels of R&D investment and production investment. The efﬁciencies of AI agents were compared with those of their human counterparts and the varying strategies of both AI agents and human players were assessed and veriﬁed.
Version 2 is also more user-friendly than Version 1 and both U-Mart server and client can work in an average Windows environment that can run Java applications. , social-science professionals. Three Activity Areas of the U-Mart Project The purpose of the U-Mart project is to develop and utilize the system as a common test bed. At present, utilization of the U-Mart system can roughly be classiﬁed into three ﬁelds, namely, research, education, and open experiments (or events) (Fig. 2). Research The U-Mart project is one of the artiﬁcial market research projects in Japan and many researchers are taking part.
Agent-Based Modeling Meets Gaming Simulation by Hiroshi Deguchi (auth.), Kiyoshi Arai D.Eng., Hiroshi Deguchi D.Sc, D.Econ., Hiroyuki Matsui D.Eng. (eds.)